Archetype's Exodus: An Exploration for the Dedicated Futurism Fanatic.

For a particular breed of science-fiction enthusiast, the unveiling of Exodus stood as the most significant reveal from a prestigious gaming awards ceremony. Curiously, those very fans could have missed grasped its full importance during the initial showcase.

Exodus, the first project from a freshly formed studio populated with veteran talent from a renowned RPG developer, was first teased a couple of years prior. At the latest event, the development team provided an projected release window of 2027, accompanied by a spectacle-filled trailer. Ahead of this showcase, the studio's leadership discussed some of the authentic scientific concepts that serve as the basis for the game's universe: relativistic time effects, human augmentation, and interstellar colonization. These are all appropriately dense ideas, which are notoriously tough to communicate in a brief, marketing-driven trailer.

“It's a shame some of those innovative and novel ideas were highlighted in the trailer. All I saw was ‘stereotypical man in space,’” wrote one observer. Another quipped, “The vibe I got was ‘this is like a well-known space opera RPG at home.’” Feedback in community spaces were correspondingly mixed.

The trailer's approach undoubtedly is understandable from a business standpoint. When striving to make an impact during a hours-long barrage of game announcements, what is more marketable: A team discussing the complexities of theoretical science? Or giant robots exploding while more war machines fire lasers from their visors? However, in prioritizing spectacle, the developers omitted to include the quieter elements that make Exodus one of the more exciting concept-driven games in development. Let's break it down.


The Celestial Conundrum

Does Exodus feature aliens? No. It depends. Consider that image near the start of the trailer, depicting a humanoid with gray-blue skin and cybernetic components fused into their flesh. That was certainly an alien, correct? The truth hinges on your interpretation regarding one of the game's core philosophical questions: If you applied Ship of Theseus logic to the human DNA, is what is left still humanity?

“We want the Celestials... for a player not intending to dedicate considerable amounts of time into absorbing the lore, to still grasp the core concept that they're transhuman descendants, understand that they’re an opposing force you have to confront... But also, importantly, make sure it's fun and that they're cool and that they function effectively to challenge,” explained the studio's lead executive.

Comprehending how these non-human beings aren't by definition aliens requires wrestling with enormous expanses of both the cosmos and temporal progression. Time dilation — the scientific principle that time moves at a reduced rate for faster-moving objects — is an fundamental core tenet of Exodus’ fictional framework. Here are the fundamentals: Humanity evacuates a depleted Earth in the 23rd century for a far-off corner of the Milky Way. Due to time dilation, some human voyagers arrive millennia before others. Those pioneers extensively engineered their genetic sequences and adopted the “Celestial” name.

“There’s different levels of evolution. The people who arrived at the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see baseline humans as essentially primitive, beneath them, not really worthy for the dominant positions of society,” stated the game's narrative director.

Exodus is set about 40,000 years in the future. Consider that timeframe — that's essentially all of our documented past repeated ten times over. Now imagine what humans would become if they spent ten entire human histories pushing the frontiers of biological science. You would not possibly identify the outcome as human. You might even believe you're seeing an alien. The most vicious strain of Celestial, known as the Mara-Yama, can take diverse forms. Some possess talons and blades and stand enormously tall. Others are encased in exoskeletons. According to companion lore, when Mara-Yama travel between stars, their physical forms can atrophy into little more than a collection of organs attached to a head.


Technology and Lore

Amidst the detonations, beam attacks, and battle bears, you might have glimpsed snippets of advanced technology in the trailer. The protagonist, Jun Aslan, operates a chrome machine that produces a violet glow. A spaceship jets into a portal and vanishes at near-light speed. This all seems beyond human understanding, the kind of tech ascribed to a highly advanced civilization. Yet, these are further examples of wonders that look alien but are firmly grounded in mankind's own ascension.

Beyond the core development team, the Exodus universe is being expanded by what the narrative lead called a duo of “renowned authors.” One acclaimed author has already published a massive novel set in the universe, with another planned, while another esteemed writer has penned a series of short stories. Enlisting such legendary science-fiction writers into the world years before the game's release has permitted the studio to develop a dense fictional universe as a framework for the game.

“It was really a partnership. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all integrated... With someone as established, you don't want to handcuff him. You want to give him latitude,” the narrative director said of the collaboration.

One notable scene shows Jun appearing to manipulate the ground beneath him, fashioning stone into a instant bridge. This material, called livestone, is controlled by neural commands from Celestials or augmented enforcers — descendants of later human arrivals who were granted limited technologies by the Celestials. Since Jun exhibits this ability, questions are raised about his origins.

“Jun's not specifically a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, adding that the ability to interface with Celestial technology is a “important element of the game.”

The sheer scale of the Exodus setting — both in the galaxy and historical time — means there is plenty of room for various stories to exist, pulling from the same core lore without causing contradiction.


Tales of Time and Loss

Although Exodus has been on the radar for a couple of years and isn't releasing, several stories have already been told within its universe. The first major novel examines the connection between a Uranic human and a woman whose ship arrived tens of thousands later than planned, making Celestials utterly alien to her experience. An episode of a sci-fi anthology tells a poignant story about a father searching for his daughter across star systems, with time dilation causing life-altering effects on their family; by the time he finds her, she has lived a lifetime.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abdicated by Celestials that has become a bastion. A consuming plague known as “the Rot” has begun destroying everything, including critical life support systems, and Jun must use his Celestial-like powers to {find a solution|stop

Angela Carter
Angela Carter

A passionate interior designer and DIY enthusiast, sharing insights to help you create beautiful and functional homes.

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